![]() ![]() Limiting a deck to a specific time period in Airland Battle used to grant a unit count bonus. That is assuming you build a standard deck without any specializations. For example the first slot in Infantry costs 1, the second, third and fourth 2 and the fifth 3. You can have a maximum of 5 cards in each (each card representing different amounts of units to deploy in battle depending on their type and stats) and with each consecutive card of the same type you choose the cost of activation points will go up. To build a deck you must select which units you want in each of the nine unit types. And Red Dragon has added allegiances such as the Commonwealth which give you access to many nations at once, allowing much greater freedom when creating an army. And that remains the same from Airland Battle except the time period in Red Dragon is later so the prototype units are less pivotal – but still formidable. For instance selecting units from only a single nation limits you to only that nation’s units but also allows you access to their powerful prototype units. The basic premise is that the more restrictions you place on your deck the more benefits and bonuses that deck will receive. The first time I went into the deck builder to get to grips with the new stuff I instantly noticed the welcome changes to the specializations you can choose for your decks. And Red Dragon has added loads of new units to play with. ![]() If it’s detailed stats you want, Wargame will deliver in spades. Looking through the vast amount of detail that Wargame packs into it’s ever increasing roster of units. Sadly I like to spend most of my time building decks. I have spent a huge amount of time playing Airland Battle so Red Dragon promising the same game plus loads more stuff seemed perfect to me. It’s the difficult third album for Wargame. ![]()
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